Cannes Lions
The week before Cannes your inbox lights up, brimming with emails from long-lost clients, agency friends and Cannes comrades asking if you’re going to the Cote d’Azur next week. Half the industry is buzzing in anticipation, the other half are planning their week of World Cup viewing. For me this year, Cannes was a chance to join my fellow founding members of the Digital Future Council as we strategise over the future of our respective creative and media worlds. To catch up with a number of industry partners, clients, agencies and, well, let’s face it… mates. It’s not all work.

The Digital Future Council had a villa a short walk from the Croisette and the founding members had sessions on Monday and Tuesday. Sessions centred on Blockchain technology and how it may affect the creative and media worlds. Much more to come on this (watch this space). The event was well attended and prompted a lively debate about technology and the future. I spoke with people from varying industries all tasked with understanding new tech roles for their business. It is clear the tech players are beginning to own Cannes. Facebook, Snap, Twitter, Google, Pinterest, Spotify all have prominent spots along La Croisette beachfront. Plenty more had their yachts moored up for intimate chats with the right person. But it’s clear the ad tech world is viewing Cannes with big cow eyes. Rubicon, Trade Desk and MediaMath booked out some nice spaces to party into the night, while the Media Agencies take their usual spots at large hotels. It definitely feels like the tech players and publishers are splashing the cash to get in on the action.

Despite Lion’s creative heritage and emphasis on being creative, this year’s festival was dominated by technology. Augmented reality (AR), virtual reality (VR), blockchain, Artificial Intelligence and printing technology, and how these technological advancements are about to change the face of the creative and media worlds. With well publicised decreased agency presence, the void was filled by digital firms shouting about their tech-based offerings. As well as entertaining the creative community nightly with live music, beaches and of course cocktails, Minuty and Lager beer on tap (they know us so well.) So much entertainment was on offer that chats at each beach party invariably moved quickly on to ’where we going next?’ or ’did you see The Killers last night?’ or ’are you going to watch Duran Duran later?’ (incidentally overheard on the Croisette from a young Lion ’I think my mum saw Duran Duran once’ – man I feel old.)

So are the awards a sideshow to all of this? I don’t think so. The two mutually exist. While there were several peers I spoke to that by Thursday hadn’t even picked up their delegate pass, there were quite a few discussions about shortlists and awards from that night or the next. I was really pleased to see the hard work I put in with the Cannes Lions Outdoor team come to life on the awards side of things. For too long I’ve written about how the categorisation of Outdoor has almost excluded Digital. It’s now fully integrated into the Outdoor category, though judging by the shortlists and entries it’ll take a few years to bed in on both agency and judging sides. Don’t get me wrong, there were some very worthy winners, but there were also again some technically suspect entries with poor categorisations.

In amongst everything were some real flashes of brilliance, and a real stand out I thought, was McCann London’s, XBOX Dynamic Campaign Outdoor win. A very smart and dynamic way to promote a product they were not allowed to talk about. Outside of that, it was great to see our partner Adam and Eve do well at Lions, especially for the great Project 84 campaign, but also in reclaiming the coveted agency of the year award.

Tech tech tech. This platform. The whole thing is pointless without effective creative, storytelling and crafting. So the question is: With all this technology, from sponsors, platforms, publishers, media owners, tech providers and future thinkers are we ruining the ’festival of creativity’?

I cannot see it changing anytime soon. Creative and Media are a huge business. And Tech knows it. Tech is rich. Tech is powerful. Tech can woo your client on the yacht while you’re watching The Killers.

We are stood at the very beginning of a transformation of the media and creative worlds in terms of digitisation and technologification. Predictive analytics and artificial intelligence are set to change the way we buy, distribute and attribute campaign work at scale. Smarter integrated campaigns, with better results for clients. Transparent in their process through the implementation of blockchain technology throughout the entire campaign. There is still a race to be the first. I feel there should be more pressure on collectively being ’the best’ as industries, working collaboratively to build a brighter technological future so that smarter creative can make the whole thing work.

Daniel Dawson, CCTO Grand Visual

Marvel Doctor Strange OOH experience

This article first appeared on Contagious on 22nd May 2018.

Ric Albert, creative director at Grand Visual, explains how film studios are raising the bar with exceptionally creative uses of digital outdoor.

Ten years ago, digital out-of-home was in its infancy; a blank canvas yet to be painted with the exciting content we see today. Film marketing was still very much focusing on the traditional channels of TV, print and OOH; video-on-demand and pre-roll ads had only just started to appear. In fact, online was where film marketing first started experimenting creatively. However, as the functionality and scale of Digital OOH has expanded, so too, has the way in which entertainment brands use it.

Fast forward 10 years, and things have changed dramatically. Today, digital inventory has given OOH film campaigns a new lease of life, adding some movie magic to outdoor executions. Now marketeers can run trailers and video content on the street, introduce characters, plot teasers, or run live-action sequences, direct from the film to whet the public’s appetite. Digital OOH has become the ideal advertising channel for the entertainment industry.

Shifting the needle

There’s been experimentation. It started in 2006 with Rocky Balboa running up the first digital escalator panels on London Underground, changing the way we thought about multi-panel creative. It continued with Legend of the Guardians, which saw a campaign pioneering subtle motion on roadside screens, a motion format that’s now an international standard.

In 2011, Harry Potter and the Deathly Hallows Part 2 streamed its world premiere live to DOOH screens. Then there was the Jurassic World execution at Waterloo, which combined, traditional OOH, station wraps, Digital OOH and experiential. And a variety of AR and VR activations were used across the world for the release of supernatural horror IT.

There is real momentum to this creative evolution, and advertisers are changing the way they create and use OOH media. From static branding channel to high impact PR vehicle, DOOH now live streams worldwide premieres, provides immersive augmented reality events and delivers iconic treatments tailored for iconic buildings, environments and screen locations. Now OOH can be engaging, immersive, participatory, integrated and scalable.

Scaling interaction

Connecting with film fans on a deeper level is now achievable. Digital OOH offers interaction via a multitude of creative technology solutions. A campaign for Dr Strange opened up live portals between sunny Los Angeles and rainy London, and allowed people to warp the world in front of them. An AR campaign for Batman v Superman allowed participants across several markets to become their favourite superhero. And these aren’t just one-off special builds, we’re seeing interactive campaigns becoming more scalable: it’s now possible to produce engaging, responsive experiences seamlessly across borders and markets.

The digitisation of OOH has also enabled outdoor creative to become firmly embedded in the broader digital strategy, playing a central role in an omnichannel execution. The power of social media and its influence over box office results means that OOH can be a great conduit for driving audiences online, and vice versa. Digital outdoor activations can be crafted to generate shareable content for garnering audiences online.

For the recent launch of season 7 of Game of Thrones, dramatic fan reactions posted on social channels were shared moments later on digital screens across the UK, tapping into the buzz and excitement of the show whilst delivering a powerful UGC endorsement. Interestingly, Digital OOH has also begun to influence other channels, with its content nowadays seen at movie premieres and press junkets, as well as within online banner creative and social feeds.

Digital OOH’s presence and ubiquity in cities around the world is also part of its allure to the film and entertainment industries. Film campaigns demand an international rollout, and as DOOH spend overtakes traditional OOH revenue in markets around the world, this has forced us to change our approach. Nowadays scalability is vital to production processes, so now we use master creative toolkits and flexible creative that can adapt to all the different shapes, sizes, durations, environments and audiences of the screens we’re faced with.

To give you an idea of that scale, in 2017 we delivered over 12,500 files to 52 markets, from Guatemala to Kazakhstan. Localisation and delivery become paramount, as does sophisticated ad-serving technology from QDOT. Now multiple markets can take advantage of a toolkit of creative rather than the traditional siloed approach.

So, what next? It’s undeniable that Digital OOH has become a major marketing channel for film studios and entertainment brands. Moreover, the film industry has become a major driving force for the continued development and evolution of global Digital OOH campaigns.

Now that the production processes have been nailed and the intelligent ad-serving infrastructure is in place, we expect to see truly global campaigns that deliver local relevance become the new standard. Combined with tactical, interactive and cross-channel strategies, the marriage between film marketing and digital OOH looks set to blossom.

ISE 2017

Grand Visual Creative Technologist Jon Jones, along with CCTO Dan Dawson made their annual pilgrimage this month to Integrated Systems Europe (ISE). Jon has shared his thoughts and some of their highlights from this year’s show.

As with most years at ISE, screens took centre stage. However, rather than just being a race for the best resolution and pitch a couple of extra elements have started to make a more prominent appearance this year.

The main notable enhancements were around mirrors and transparency for screens.

With the introduction of smart homes and virtual assistants, ‘magic’ or ‘smart’ mirrors have been gaining attention. ‘Smart mirrors’ are simply computers attached to monitors behind a mirror film. Meaning that when the machine is idle, it looks like a standard mirror, but is able to display information in a non-intrusive way when activated. For example, in digital OOH this could be utilised to give shoppers feedback or support in a retail environment. When it comes to creative and experiential executions, hiding screens behind mirrors can be used to surprise & delight audiences in unexpected ways.

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Transparent screens were more prevalent this year, and it was interesting to see how the technology has developed over the course of the year. Transparent screens are nothing new of course… But the OLED screens look amazing in all light conditions. Sadly, Samsung decided to discontinue [before the official launch] the amazing T-OLED displays last year due to market forces…. But they are sure to attract a lot of attention. These ‘Minority Report’ styled screens are transparent when idle, like a window – but when activated using touch or action can display graphics or animations.

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And of course it can’t be a tech show without some VR on display. We sampled various versions but developments within this space seem to be relatively slow going.

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This year we got to meet up with Scala for the first time since they were purchased last year by Stratacache. At their stand they were showcasing a range of solutions that reinvent the retail space and appeal to today’s tech-savvy shoppers. From Interactive fitting rooms, connected cafes, smart mannequins and ‘lift & learn’ technologies, it was exciting to see the practical application of technology within the retail environment.

The Home Distribution/Automation section of the show has expanded significantly over recent years as people look to develop integrated solutions for ‘Smart Home’ appliances such as Amazon Echo and Google Home AI hardware. Whilst the ‘virtual assistant’ has been around for a few years now, the application of this technology within the ‘smart home’ environment is a new dimension. With voice activated technology and virtual assistants becoming more common in our personal lives, it will be interesting to see how this mode of interaction plays out within the advertising space.